Wow has had 20 years of development Professional2 months ago - Electronics & Appliances - Belousovka - 28 views
Like the title, it is possible to argue they were completely incompetent, they wanted the encouraged player time, or heck, maybe it is not black and WOW TBC Classic Gold white - they were fine understanding that their incompetence rewarded them, so they dragged their feet on addressing it until more than a year later.
Wow has had 20 years of development effort and expertise thrown at it. Besides shitty systems and decisions... It works, the game works and has a complete world constructed already. That is a whole lot more than we can say about a great deal of mmos already. For the most part there are no game busting issues which prevent a massive section of the player base from enjoying .
WoW also offers the sunken cost fallacy attached to it. Everyone put in 20k hours to the game feels connected to it and it's to get better. . Right? Those 20k hours were not for nothing. . Right?
I feel as the cost of creating the mmo genre is going to be nearly impossible to get into without previous base.
There is a couple of ones on the horizon using a theoretical endless budget such as fresh universe and ashes of invention but these mmos would need to be polished to perfection and revolutionary to get folks to remain on them along with my hopes for them are not quite high.
I used to talk with Hazzikostas frequently in Vanilla. We played on exactly the exact same server. He had been among the most friendly and intelligent gamers I've ever met. I can't fathom that he is genuinely incompetent. There is just no way. He came to the gambling industry via guild management like Pardo and Kaplan.
This is what I recall . He was one of the posters who persuaded me to not get involved and contribute something to EJ - like a lurker and use other people's mathematics to my benefit. He was a prick and he is a prick now.
Pardo and Kaplan came from EverQuest. But Ion came from WoW and now develops WoW. WoW's current state might be his attempt to mend all of the issues he had with premature WoW for a raider, which caters to his particular expertise and preferences, which could just flat out not work in an present game. It means he has molded it to what he needs, which involved cutting off balls and stitching on new ones to try and get it to fit.
But in the case of Pardo and Kaplan, they were designing a new game that was new. They were able to take each of their encounters out of EQ forward and apply them, but they weren't hacking apart an present game. Maybe if they had been hired to cheap WOW Burning Crusade Classic Gold operate on EverQuest, it might have experienced similarly catastrophic results.